Sayori.chr file download
Possiblement dans le courant de la semaine. En attendant tu peux utiliser les liens torrent ou les liens temporaires. Tu auras un message au prochain lancement, accepte-le, et tu pourras recommencer une partie. En tout cas encore bravo pour le travail incroyable de ce patch. En vous remerciant pour votre travaill sur cette traduction! Relancez le jeu par la suite. Encore merci pour votre aide et votre travail, et bonne continuation Je joue sur smartphone.
Je joue sur smartphone et le patch fr ne marche pas. Bonjour, je reviens vers vous, ayant enfin eu le temps de finir le jeu! Tu te retrouves dans une salle sur fond bizarre avec elle uniquement? Bonjour, Pourrais-tu utiliser la page Contact pour nous envoyer davantage de remarques? Enfin, un dernier point. Tout le monde se fout de mon avis.
Patch FR. Nous ne souhaitons pas travailler sur du contenu encore en plein ajustement. Je suis sur MAC, et quand je met tout les dossiers ect.. En gros, le jeu reste en anglais. Est-ce normal? Si tu es sur Steam, clic droit sur le jeu. Et aussi, avec juste le patch, comment ont le pace dans le fichier du jeu?
Bonsoir, tu as quelle version du jeu? Tu as pris quelle version de notre patch? En plus, y a la maj qui est incompatible avec le patch FR actuel. Pourquoi aurais-tu besoin du fichier firstrun encore une fois? Le patch traduit, tu veux dire? Ou tu es toujours avec elle? Merci beaucoup pour tout le travail titanesque de traduction.
Est-ce que tu es encore actif sur ton torrent? Pour changer le nom de ton personnage, il faut supprimer ta sauvegarde existante. Le bouton nouvelle partie ne fonctionne pas. Ensuite, quel est le message mot pour mot?
Salut Merci beaucoup je peux enfin jouer. Auriez vous un jour la gentillesse de faire une traduction car ce jeu est vraiment superbe.
Nul besoin de steam pour lancer le jeu. Ne prends pas le patch pour steam, car il est incompatible avec la nouvelle version du jeu sur steam. ZIP Icone de Java et quand je double click pour le lancer rien ne ce passe. A la place une fenetre qui dit Could not execute, ensuite le nom du fichier. Le fichier firstrun doit se trouver dans le dossier game de DDLC! Bonsoir draguions, Oui, en effet, il existe des mods pour ce jeu. Merci mille fois! Essaie de ne pas utiliser le patch auto, mais de le faire manuellement avec un copier coller du patch FR normal.
Pardon permettez moi de me reprendre. RAP ce qu est normal. Le patch FR version mac ne fonctionne plus avec la version steam. Merci pour la traduction. Es ce normal? Supprime le fichier firstrun dans ce cas. Bonjour a vous! Save my name, email, and website in this browser for the next time I comment. Q Contact. Mot de passe.
A compilation of the random events can be found here. Reality-Breaking Paradox : The game starts falling apart the very moment that Sayori's suicide happens, as if it didn't remotely make any sense for a dating sim to end with one of the romantic options dying Reality Warper : Monika gradually gains increasingly intense shades of this, given her ability to create interface screws and mess with the game files.
Note that she isn't affected by any of them, just the rest of the cast, even ones that should logically affect her such as the above Dutch Angle moment. Recurring Riff : The title theme appears in multiple tracks throughout the game, including the end credits theme and darkest of all, the track accompanying Sayori's suicide. Each girl's version of "Okay Everyone! Red Herring : In an odd fourth wall breaking moment, Monika stresses the importance of saving if you're going to make a tough decision.
This comes at you again with all the subtlety of an atomic bomb when the player character finds Sayori's dead body and agonizes over not having the ability to go back and change his decisions to save her. However, none of this matters because after Sayori's suicide, your saves are mysteriously corrupted and future playthroughs are aggressively railroaded; Monika's statement turns out to only be relevant to Act 1, since making use of saves to see all of the girls' CGs before Sayori kills herself is the only way to receive the best ending.
Midway through Act 1, Sayori begins acting quiet and avoiding the main character. When you ask Monika about it, she not so coyly suggests that it has something to do with you specifically. Sayori herself even seems to lampshade this when asked about it, as she replies — seemingly embarrassed — that she has to say it out loud, with everything seemingly leading up to a love confession.
However, while she is in love with the main character, that's not the reason she's acting strangely: in an abrupt and brutal subversion of dating sim story structure, it turns out she has crippling depression and struggles to even get out of bed in the morning. And if you start favoring one over the other, the neglected one will get upset and stop sharing their poems with you. Relationship Values : Subverted : The Player Character worries about how the things he does will affect the girls' opinions of him, and there are several junctures where you have to choose between pleasing Sayori, Yuri or Natsuki.
And finally, you'll be railroaded into being with the only girl who didn't seem to have a Relationship Value.
Revealing Continuity Lapse : Though a normal dating sim at first, things take a strange turn following Sayori's suicide. The entire game resets but without Sayori's existence, Natsuki forgets entirely about an argument she'd had with Yuri the day before, and she and Yuri both suffer moments of insanity only the player seems to notice and remember.
This is because of Monika tampering with the game's files to make the player love her instead of the other girls. Rewatch Bonus : One who plays the game for the first time may treat a number of statements like narrations, poems, dialogues, and puns as simple conversations that fit into the School Club Stories theme of the Slice of Life genre, only to find out that there is a lot of foreshadowing that would make sense out of these same statements when the game is replayed after the player has gone through the climax of the story.
Rewind Gag : A sudden, non-comedic retcon is played out like this. In Act 2, the player character leaves the club room to look for Yuri when she's taking too long coming back, only to walk in on her cutting herself.
The game suddenly rewinds back to before he left the classroom with the player character deciding to wait for her instead. Reverse Psychology : Every time you start the game on Act 3, Monika will always remind the player of ensuring that her character file must remain intact in the characters folder of the game's directory and that the player must keep it safe. However, the only way to proceed to the next Act is to do the opposite — delete the monika. Ripple Effect-Proof Memory : Though she pretends not to for the majority of the game, Monika can remember Act 1 of the game even once it's essentially retconned, and can clearly remember characters and events who've been deleted.
After Monika deletes herself, Sayori gets this retroactively, gaining knowledge of everything that happened and what the player did up to that point. The requirements for the Golden Ending rely on this since she knows if you went out of your way to help all of the girls. Rule of Empathy : After you delete Monika's character file, she remarks how much you must have hated her to drive you to that point; as such, she has a Heel Realization and restores the character files so you can play without her.
This makes Sayori the club president, and if you got the best ending, this prevents her from going mad too. Rule of Scary : While the increasingly demented events make sense by the time the plot is revealed, you can hardly say that about all the details. Okay, so the game interface is glitching because Monika is messing with it, and the same goes for the other characters' minds, but their eyes doing it too?
That's got to be there solely for the reason that it will freak you out. Rule of Three : Neatly intertwined with Four Is Death throughout the game's events and themes: While the game has four girls among its main cast, only three of them have associated romantic routes.
As the game progresses, these three undergo some truly horrific experiences and are ultimately erased from existence , which is all revealed to be the fourth girl's doing. Each of the three has a total of three special scenes to view while going for her route. Unlocking all of them is required to get the game's Golden Ending. However, these aren't enough: Monika's space room also needs to be viewed, meaning that in order to do everything properly, you must work to make all four girls happy in some capacity.
Act 4 only features the same three, with the fourth removing herself after her Heel Realization in the previous Act. However, depending on the ending, she can come back in some form, bringing the total amount to four once more. Though the game consists of four "Acts", the player only needs to press "New Game" to advance to the next or first Act a grand total of three times. In both Act 1 and Act 2, the player writes a total of three poems to share with the club while reading someone else's poems from four different sources.
This juxtaposition reaches its logical extreme if you think long enough about the poems the player reads. In Act 1, you can view a total of eleven poems during the sharing events three per each girl except Sayori who doesn't feel like sharing on Friday and even leaves early plus one in the form of Sayori's suicide note that you see on Monday.
In Act 2, since Sayori is completely gone, you can only see nine poems while sharing, but then you have the special poems thrown into the mix, of which only three appear in a single playthrough. That's right. In each of the two Acts, you can read a total of twelve poems. Running Gag : Monika being a Moment Killer , constantly walking in and interrupting intimate moments between you and whoever you're romancing.
Rustproof Blood : Averted. As Yuri lays on the floor after stabbing herself to death, there are red bloodstains everywhere. Three days later, the bloodstains have turned dark brown. In addition, Yuri's eyes sink into her sockets and her skin goes pale, reflecting real decomposition of a corpse. Sayori's blood on her hands has also turned brown, further suggesting that she hanged herself hours before the player character came across her body.
Sacrificial Lion : Sayori at the end of Act 1. Despite Monika's amplification of her negative personality traits, she's still a sympathetic figure. By the time it's invoked again in Act 2, Yuri is no longer sympathetic, though she's gotten to that point through no fault of her own.
Sad Clown : Sayori is sunny and cheerful, open about how much she wants to make other people happy while actually being horribly depressed the entire time. Sadistic Choice : One of these is forced on the player when the main character has to choose between telling Sayori that he loves her or telling her that she will always be his dearest friend. With the girl seemingly teetering on the edge of total emotional collapse and having just caught you seemingly about to share a kiss with either Yuri or Natsuki , the player has to grapple with whether the correct choice is to pick the "love" answer, even when Sayori herself has claimed she doesn't want to be loved and possibly lying to her, if you were actually pursuing one of the other girls , or the "friend" answer, and risk crushing Sayori under the heartbreak.
To make it even more painful, immediately prior to this the player character tells Sayori he knows just what's good for her and is going to do that now. You later find out that the choice doesn't actually matter and Sayori ends up committing suicide either way and the game will imply that the player picked the "wrong" option and berate them for it regardless , but there's no indication of that at the time. This is a point in nearly any playthrough where the player stops dead and saves while agonizing over the choice before making their ultimate decision.
Sanity Slippage : Following Sayori's death, the game itself experiences a form of this, replaying its original scenes with Sayori's absence, though its integrity begins to fray as music distorts, visuals glitch out, and poems turn ever darker. Yuri also undergoes it as her obsessive personality gets cranked over the top by Monika and she turns into a psychotic Yandere.
Save Scumming : Zigzagged. Monika's second Writing Tip of the Day directly encourages the player to save the game and reload where necessary when they feel that they're going to make an important decision. However, after Sayori's suicide, which is the most likely point where the player would try and reload, the saves are all corrupted and the player is thrust into Act 2 of the game. The actual reward for this is for the player to explore all the girls' routes before Sayori's suicide, which rewards the player with a more positive ending.
Schmuck Bait : More than a few players ended up playing the game out of curiosity over why such a seemingly innocent, saccharine game has a blatant Content Warning about not being suitable for children or the easily disturbed, or why it has such tags on Steam as "Psychological Horror", "Dark", "Violent" and "Gore". By now, many people have encouraged others to play it with the special mention "Don't look anything up about it!
School Festival : Much of the plot leads up to the festival and the club's preparations for it; the event the group has planned is a poetry reading, with Yuri providing decorations, Natsuki providing cupcakes, and Monika and Sayori working on the pamphlets. You even choose to help either Yuri and Natsuki. Sadly, you never get to see the festival, as Acts 1 and 2 end on the morning of it.
And it's honestly not like you'd be up for a festival anyways at that point, seeing what happens to Sayori and Yuri On a different level, the player will soon come to realise that their decisions have far less control over events than they thought. Self-Harm : Yuri is revealed to have a habit of cutting herself, which Monika claims is for sexual arousal.
It is given a very vague reference if you decide to help her with the festival preparations in Act 1, as she is unrolling her sleeve when the Player Character returns from the bathroom. Monika then exaggerates the trait massively in Act 2, and even tries to manipulate the player to stop pursuing her by claiming they're "enabling" her by being a trigger for it.
Serious Business : Poetry. It drives the plot, the character development, and the arguments — not to mention the main character's Relationship Values with each girl. Short-Lived Leadership : In the neutral ending, after Monika gets deleted and the story resets to a new timeline, Sayori is the new club president.
With this position comes the same Fourth-Wall Observer ability Monika had. In seconds, she becomes as obsessed with the player as Monika was, and Monika decides to delete the game entirely, ending Sayori's stint as club leader as quickly as it happened.
Shout-Out : During Act 2, there's a chance that the content warning at startup will be replaced with "I have granted kids to hell", a reference to an urban legend about WarioWare : Touched! One of Monika's discussion topics during Act 3 is " Super Sm--", then she admits she doesn't know what it is and why she's talking about it, and outright tells the player to ask her creators about it.
Dan Salvato, the game's author, was involved with the development of Project M , the famous game mod for Super Smash Bros. Natsuki vomiting after having seen Yuri's bloody corpse appears to be based on the infamous " Vomit-chan ", a somewhat popular Madotsuki fan art. During the first poem presentation in Act 1, one of the girls will mention the poet Shel Silverstein.
The part where you use the "Groundhog Day" Loop before Sayori's suicide to go back and make all three girls happy for the Golden Ending is kind of reminiscent of how Link does the same loop to try to stop The End of the World as We Know It from happening by making everyone happy in The Legend of Zelda: Majora's Mask. Shown Their Work : The game deals with multiple different aspects of depression as a mental disorder accurately.
Sayori displays symptoms beyond just "being sad," such as excessive amounts of sleep, decreased interest in longtime hobbies, and the intentional masking of symptoms by insisting that nothing's wrong. There are a lot of poems that don't suck and discussion about the technique of writing them. Shrinking Violet : Yuri is quite timid. However, she can become assertive in her own way. Sold His Soul for a Donut : The protagonist jokes that the day he joined the Literature Club marks the day he sold his soul for a cupcake.
Spiritual Successor : Some have placed it in the same category as Undertale and Pony Island as a Surprise Creepy piece of metafiction dedicated to dissecting the tropes of a particular game genre. And like Undertale, both encourage going for the best ending and then never playing them ever again, Undertale by virtue of calling you out for trying to start a new game, this one by flat-out making it unreplayable.
The game shares some similarities with a story from another medium: the School-Live! Both feature four stereotypical moe anime girls in a bright and cheery school environment, which is actually just a facade for the unending nightmare they live in.
And, while their personalities are quite different, both groups of girls share the same hair colors light brown, hazel, pink and purple.
Some have compared it to [redacted] Life , a free visual novel about a character who realises that they're in a game and try to find a way to escape it. The game has a few points in common with Spooky's Jump Scare Mansion , in that they're both games with a cute animesque aesthetic that however openly and deliberately sell themselves as horror games and have a female character that talks directly to the player. And in both games the Surprise Creepy is likely not what the players think at first, playing on their expectations and lulling them in a false sense of security.
Spoilers regarding both DDLC and Wreck-it Ralph ahead Both are the face of their games Turbo-Time for Turbo, the Literature Club for Monika , tried screwing with outside forces with attention as their motive , and are not afraid of killing others or sabotaging games to get what they want. Both their initial actions also involve messing up a game so much to the point of disrepair.
However, while Monika ends up being a genuinely kind person, even when her true intentions are revealed , Turbo is just an outright Jerkass , even before his true colors and backstory are described. Monika is also inexperienced with coding and reprogramming Act 2 ran Many fans consider it to be an evolution of the Sonic.
The main difference is that it's told from the perspective of a neutral unseen protagonist. The game falls under a similar category of fiction to Neon Genesis Evangelion and Puella Magi Madoka Magica , as a dark deconstruction of a normally optimistic and upbeat Japanese fiction genre with a Psychological Horror twist.
All three works have a heavy emphasis on cute girls meant to be endearing to the player, and the initial cutesy vibe of DDLC is very similar to that of Madoka Magica and its sequel movie before descending into darkness. DDLC stands apart from Eva and Madoka in that it's American-made , is a visual novel rather than an anime, and aims to directly disturb the player rather than merely using its shock horror elements to tell a story.
The main difference, however, is that Baldi's Basics masquerades as a terrible Edutainment Game from the mids and earlys instead of a Dating Sim. Four of the five suitors strongly resemble the girls of DDLC , the game revolves around the protagonist's school, some of the deaths strongly resemble those of DDLC , and the villain carries a heart-shaped pen.
The difference is that while Monika wanted to have the player to herself, the villain of HTDAMG was trying to make the player stop playing the game. Spoiler Opening : While the game does a pretty good job at maintaining the facade of an innocent harem comedy, the opening warning quickly gives away that there's something wrong with it. As a result, some players will no doubt be paranoid playing Act 1.
Stalker with a Crush : Monika is revealed to be this for the player. Not the player character, the player. She'll corrupt and then delete the other girls, railroad you into a Monika route she made, and generally wreck the game, all so that she has you all to herself. Yuri becomes a particularly creepy one thanks to Monika's influence on her.
It's mentioned that she had obsessive character traits to begin with, but it just got amplified. Sayori starts to go down the exact same route as Monika in one of the endings to Act 4 before Monika intervenes and wipes the game. Starts with a Suicide : Happens to Sayori in the "Quick Ending" if the player deletes either her or Monika's character files before starting a brand new playthrough.
Sayori will gain self-awareness and force close the game. If players open the game after this occurs, instead of the usual opening and main menu, a black "END" screen appears followed by a screen of Sayori hanging herself. Stealth Pun : One particular background music called "Sayo-nara". Some of Monika's puns in Acts 1 and 3, a majority of which actually foreshadowing the game's climax. Stepford Smiler : Sayori admits that her Genki Girl personality is a coping mechanism for her depression, as she feels it'd help if she made everyone else happy.
Sadly, her bringing the player character into the club only made things worse. Unfortunately, this is Truth in Television ; people with even severe depression can come off as perfectly cheerful outwardly and do indeed often treat everyone else's happiness as far more important than their own due to their own self-esteem being through the floor.
Strangled by the Red String : invoked Being a romance visual novel this is present on a meta-level: In Act 1, no matter who you spend time with during the week, the game will always allow Sayori to be given a love confession, even if you'd ignored her the entire time.
Conversely, if you've dedicated every scene to Sayori, you're still forced to spend the weekend with either Yuri or Natsuki and share a very intimate scene with them, in spite of barely sharing any emotional connection with them previously. In Act 2, Yuri forces her way to the center of the story at the end something Natsuki objects to if you were pursuing her exclusively up until then , though by that point the game has become so glitched that it can hardly be considered romantic regardless of your response, and Yuri's reaction is exactly identical whether you select yes or no.
Finally, this gets invoked outright near the end by Monika once she deletes everyone, she expresses frustration that even though she tried to make the other members of the club as unlikable as possible, it was always a foregone conclusion they'd fall for the MC regardless.
The entirety of Act 3 also has her simply assume that the player is in a romantic relationship with her. Streamer-Friendly Mode : The game detects if the player is recording and alters one event in Act 3 to protect their privacy.
When Monika begins Breaking the Fourth Wall , she will address them by their PC's username oftentimes their real name. If the player is recording, an alternate event occurs where she notices this and chastises them for bringing an audience, never bringing up their name in the process.
Suddenly Voiced : As per usual with visual novels, none of the characters are voiced during the game. The credits, however, kick off with a girl's voice stating that she's been practicing a song on the piano for the player, which makes it obvious that she's Monika, and she sings and plays the song for you as the credits roll. Sudden Soundtrack Stop : For much of the game, background music plays to set the tone.
However, there are a few moments of sudden silence, often occurring alongside important dialogue and before a shift in both music and mood. The most notable examples would be: The entirety of the Festival Day, where after MC and Sayori have a major talk about her depression and their feelings for each other, the music completely stops, only coming back a few scenes later, when Sayori is found hanging in her room, and the game undergoes a Genre Shift into psychological horror. At this moment, it works to bring a feeling of unease.
The second major stretch of silence comes when Yuri stabs herself, and the player has to spend an entire weekend with her decaying corpse. The scenes following the death are completely, musically silent, and the next time there's any sort of music, it's after Monika restarts the game, with just her and the player. Supreme Chef : Natsuki makes really good cupcakes. Monika even makes it a point to have one before deleting her, lamenting that it'll be the last time.
Sure, Let's Go with That : Implied in one scene, where Yuri says she wants to sit on the ground because of back pain and gets nervous as she's about to say why she has it. Then, the main character comes to the conclusion she has bad posture, and she goes with that.
The physically charged nature of Act 1 suggests a pervier joke to be made about Yuri's bosom. Act 2 gives the joke a grim reprise when the player learns about her habit of cutting herself. Surprise Creepy : The game is initially presented as a cute Romance Game where you romance the girls using poems they would like, but things get a little darker when serious subjects like depression and suicide come up. Then, when you replay the game after Sayori's suicide, things start to get even more disturbing, like obvious glitching, Yuri's Sanity Slippage , and Monika's true nature.
Surprisingly Realistic Outcome : A single heartwarming speech by the player character at the end of Act 1 is not enough to get rid of Sayori's depression or to keep her from committing suicide. Although "reality" might be a bit of a stretch when it comes to the suicide considering it was essentially a Psychic-Assisted Suicide , the point still stands: these thoughts and ideas aren't something a person can get rid of easily without extensive external help.
Becoming meta-aware is something that, in other works, is typically played for quick laughs. Not so much in this game, as it's a major plot point that the experience made Monika Go Mad from the Revelation , eventually giving her a Yandere obsession towards the player. Certain endings can also show Sayori doesn't take it well either. The protagonist reaction to Sayori revealing her depression is mainly being confused and dumbfounded.
While it may be easy to get mad at him over it, he's only an anti-social high schooler who's never spent a day studying clinical psychology because he never expected his childhood friend to go through such turmoil.
Surreal Horror : Beginning in Act 2, Monika's messing with the other girls and the game itself makes them totally incomprehensible in her effort to make herself the only appealing part of the game. Tropes T-Y. Technician Versus Performer : Yuri, the technician, versus Natsuki, the performer. The former prefers to use complex and deep words to write sophisticated poems, while Natsuki prefers to use simple vocabulary and wording to reach the reader more easily.
They actually clash upon this and cause the first real conflict in the game. The player has the choice to take the side of one of the girls. Technicolor Eyes : The text refers directly at one point to Natsuki's pink cheeks matching her eyes. There Are No Adults : Aside from the technicality that the girls are 18, with the notable exceptions of Natsuki's dad occasionally being mentioned, as well as some vague comments about the high school's staff, no adults whatsoever appear in the story nor are the existence of any ever really acknowledged.
This makes things weirder when Sayori commits suicide—it almost seems as if the player character lets himself into her house without seeing her parents and he is apparently the first person to discover her body. On a meta-level, it makes a lot of sense, only four characters were programmed to be in the game anyway. There Are No Therapists : Sayori reveals she is suffering from very bad depression, but it is not shown if she is even getting professional help, considering her condition is so bad it leads her to suicide.
This Is Reality : The climax of Act 1 has this one quote delivered by the player character: " Protagonist: wakes up to see Sayori close to his face Uwaa—! Actually, I'm not sorry at all! It's your fault for sleeping like that! This isn't the napping club! Nothing happened to me, I've always been like this. You're just seeing it for the first time. Wait, were you here the entire weekend, Player? Oh, jeez I didn't realize the script was broken that badly. Monika: Hold on a second Sayori: There's actually something else.
I wanted to thank you for getting rid of Monika. Um, so you know how I've been, like, practicing piano and stuff? But, I wrote you a song, and I was kinda hoping I could show it to you, cause I worked really, really hard on it, so And in your reality, if I don't know how to love you, I'll leave you be.
The FileInfo. If you would like to suggest any additions or updates to this page, please let us know. CHR File Extension. CHR File Extension 4 file types use the. Doki Doki Literature Club! Character File 2. Borland Character Set File 4. Common CHR Filenames monika. Used by any program that can access system fonts. Autodesk 3ds Max
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